top of page

Cthulhu: The Cosmic Abyss

« A mining station in the depths of the Pacific Ocean has gone silent. As an investigator of the occult, unravel the mysteries buried in the depths. Put your wits and sanity to the test in this Lovecraftian thriller. »

SwansongBanner2.png

Production

Cthulhu: the Cosmic Abyss is a lovecraftian investigation game. The player navigates non-Euclidean environments filled with puzzles. Each chapter has two paths, two possible outcomes, some of which involving corruption. The game's ending is determined by the player's corruption level.

SwansongBanner2.png

My role

NARRATIVE DESIGNER

I was in charge of three of the six game's chapter. In Cthulhu the Cosmic Abyss, I:

  • created storylines and ensured their implementation

  • designed non-linear chapter, as a three person team with a level designer and a level artist

  • created design documentation

  • worked closely with multiple departments (audio, VFX, animation...)

WRITER

As a writer, I:

  • designed and wrote non-linear dialogues

  • wrote cinematics, events, in-game text documents...

  • managed the external writers team

  • managed and integrated localization

  • created writing documentation (lore, characters)

SwansongBanner2.png

Narrative design documentation

CHAPTER 2: THE EXCAVATION

Team: Benoît Cassin (LD), Manon Durrieu (ND), Bastien Bagneris (LA)

Chapter workflow:

CHAPTER 6: THE LAST DOOR

Team: Nicolas Nimias (LD), Manon Durrieu (ND), Alexandre Boibelet (LA)

Chapter workflow:

Manon Durrieu

bottom of page