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The Encounter

« You are an urbex enthousiast whose passion for paranormal leads to explore many places you hope full of history. Tonigh, you decided to visit the Immaculate Conception, a former boarding school for young gils that has been - supposedly - abandonned for almost 70 years. »

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Production

The Encounter is a small internal project pitched and designed between two productions. Its main goal was to create an atmospheric horror game with a limited budget.

 

The story takes place in an abandoned boarding school haunted by ghosts. The player can explore the property with the help of a flashlight and a device called "the spiritbox". This tool allows him to hear spirits which enable him to come to their aid and free them from the place.

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My role

NARRATIVE DESIGNER

I was in charge of the project's narrative content. In The Encounter, I:

  • developed the game's narrative path

  • created the game's lore

  • created the characters' storylines

  • implemented ND assets (trigger, dialogues files, props...)

WRITER

As a writer, I:

  • designed and wrote non-linear dialogues

  • wrote cinematics, events, in-game documents

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Writing samples

Read it here!

Manon Durrieu

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