MANON DURRIEU
Writer & Narrative Designer
The Encounter
« You are an urbex enthousiast whose passion for paranormal leads to explore many places you hope full of history. Tonigh, you decided to visit the Immaculate Conception, a former boarding school for young gils that has been - supposedly - abandonned for almost 70 years. »

Production
The Encounter is a small internal project pitched and designed between two productions. Its main goal was to create an atmospheric horror game with a limited budget.
The story takes place in an abandoned boarding school haunted by ghosts. The player can explore the property with the help of a flashlight and a device called "the spiritbox". This tool allows him to hear spirits which enable him to come to their aid and free them from the place.

My role
NARRATIVE DESIGNER
I was in charge of the project's narrative content. In The Encounter, I:
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developed the game's narrative path
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created the game's lore
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created the characters' storylines
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implemented ND assets (trigger, dialogues files, props...)
WRITER
As a writer, I:
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designed and wrote non-linear dialogues
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wrote cinematics, events, in-game documents

Writing samples
Read it here!